Motivation
Mary Spanos
The educational game I selected was a website subscription to
“ABC MOUSE”. It is an application on an iPad
that my children have played and after reading the material I realized it uses the
6 C approach.
Choice:
It gives children a
choice of topics and they can pick different modules to interact with. There
are games, puzzles or stories about a vast amount of subjects that interest
children. They can tap on the zoo link
or go to a farm they can feed their fish in an aquarium or clean it. They have
a choice of options subject matter that would appeal to their particular
interests. My middle child has a love
for animals so he would always select the zoo or the farm. My oldest loves puzzles and art so he would
always select the puzzle option or art module.
My littlest liked the songs and music module.
Challenge:
This application is broken down in many different levels you
begin on the easiest and as you move through you get to more complex
modules. As you complete a task you get
tickets like tickets at a “Chuck E Cheese” in your “bank”, with these tickets
you can get things to decorate your virtual room or your aquarium. It has many lively sounds and stars that
indicate you did a job well done which allows the user to feel a sense of
accomplishment.
Control:
The only control the children have is how long they want to
play and what modules they want to pick they are assigned skills based on age
range so the application controls the information they can learn and forces
them to move on the alphabet or numbers.
Collaboration:
There is no collaboration in this application and it is not
meant as a group activity. There is a teacher that acts as a classroom teacher
and there are times you have to help another person to find something but it
does not look at individual strengths and help the individual work as a team. However keep in mind that children that
typically play this type of game are younger and still do not possess skills
that can be split up as a collaborative team effort. Parallel play is more appropriate at this
age.
Constructing Meaning:
At this age the value of knowledge is their ability to
recite an alphabet identifies animals, colors, and shapes. They are rewarded for correct choices and
when they begin to recite them to an adult they receive the extrinsic
motivation form a parental figure when they are group of their new acquired
skills.
Consequences:
The children that use this application have a world that
they can decorate with various things like toys or special fish for their aquarium. They run up to me and say “Mommy I got an
angel fish for my aquarium” they have a section that they can show off all the
things they were able to buy based on their accomplishments. They look forward to showing off all their stickers
and new items and look forward to having others appreciate their efforts.
Conclusion:
ABS mouse has effectively used extrinsic motivation with
their rewards program and the intrinsic element is that they find internal
satisfaction learning about subjects they love. My children are always very
engaged in this program and lave learned a tremendous amount. Because of the reward system it allows them
to feel accomplished and they continue on their own to go to the application
willingly. Since this is a virtual
classroom in a sense, I would apply a similar structure to my classroom. It is important to have varied subjects and
the ability to reward for completing satisfactory tasks, and the ability to
have varied levels so they feel a sense of accomplishment and work with them
slowly till they get to the level needed for completion of the set amount of
skills.
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